Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Wednesday, April 8, 2009

The Bed - In Progress 1

This is a scan of the drawing I am currently working on. Looking back at 3x3x3, it was said that the bed was the most successful element of that drawing. This new drawing is building on that success. Staring with the same bed, let the drawing generate the design. No orthographics, just rendering. It is a reversal of the standard way that architects work. This drawing is the work in progress. I thought documenting how the design grows and develops would be a useful exercise.

There are so many things happening in the folds of the fabric. The way the lights hits the fabric creates the deep shadows and causes the gradients to spread outward across the bed. From this, other ideas have begun to develop about the design of the rest of the room. The chaos of the bed makes me want to have a more regular pattern to the floor. Something more linear; Wooden floor boards, crossing under the bed horizontally. They will also need to be darker than the sheets. The sheets are very faint while being surrounded by white, but with something darker butting up against it, they will be easily distinguishable.

Friday, April 3, 2009

Observations - The Defining of Space in Drawing

I made an observation yesterday in my daybook, while I was working on the next drawing. There is a definite difference in the creation of space (on paper) between Line drawings and Rendering. The lines of an orthographic drawing define the space, interior and exterior, with a single stroke. The line divides one area of the page from another, just as a wall would do in the built world. It is a straightforward way to create the spaces that the designer is looking for.

With a rendering, however, it is more complicated. You can't create that boundary in the same way. Rendering is the illustration of how light interacts with the different components in a design. (ie. walls, windows, furniture, etc). Instead of giving a bounding line, rendering needs to fill the space with light and shadows to give it definition.